ITAMI Wiki

Combo Guide

Best combos for every Quirk. M1 strings, Quirk ability extensions, and advanced combo techniques.

CombatHard10 min read

Combo Basics

Combos in ITAMI are built around the True Stun combat system. When you land an M1 chain (basic attack combo), the opponent is stunned and cannot block or move, allowing you to extend into Quirk abilities. Understanding combo structure is the key to winning fights.

M1 Chains

M1 (Left Mouse Button) is your basic attack. In ITAMI, M1 attacks chain into a 4-hit combo ending with a knockback finisher. The standard notation is M1x4. After the finisher, there is a brief recovery window.

Basic chain: M1 → M1 → M1 → M1 (finisher)

Combo Extension

After M1x4, use a Quirk ability (Z or X) while the opponent is still stunned to extend your combo. Then Dash cancel and continue with another M1 chain.

Quirk Ability Extensions

Each Quirk has four abilities (Z, X, C, V) that can be woven into M1 chains. The general combo structure is:

M1x4 → Z/X → Dash → M1x4 → C → Dash → M1x4

Not every ability works as a combo extender. Some have knockback that ends the combo, while others hold the opponent in place. Learning which abilities extend and which finish is essential.

Quirk-Specific Combos

Each Quirk has unique combo paths. Visit individual Quirk pages for full combo notations:

Advanced Techniques

  • Dash Cancel: Use Dash (Q) after an ability to cancel recovery frames and continue attacking
  • M2 Opener: Start with Guard Break (M2) against blocking opponents, then follow with M1 chain
  • Ability Stacking: Chain multiple Quirk abilities between M1 strings for maximum damage
  • Awakening Combos: Awakening states often change combo routes — learn both normal and awakened combos

Fighting Style Impact

Your Fighting Style affects your M1 combo properties. Brawler style has slower but harder-hitting M1s with shorter combos, while Martial Artist has faster, longer M1 chains. Choose the style that complements your Quirk and build.

Pre-Launch Notice

Combo notations are based on confirmed combat mechanics. Frame data, exact damage values, and optimal combo routes will be refined when ITAMI launches in April 2026.